Script Kiddie

The Script Kiddie (Also known as "Skiddie") is a failed computer engineer that only graduated because he cheated and is unsure how they got in the NETSEC crew. He is part of the Neutral Class.

Winning Conditions
The Script Kiddie's goal is to survive and not get arrested.

Tactics
While not doing anything is a viable option, NETSEC might suspect that you are something you aren't. That's why claiming early and openly siding with Netsec is a better idea.

DAY Abilities

 * 1) Create Hideout: Adds one charge to Move Hideout (2 uses)
 * 2) Denial Of Service: Prevents all connections to a node (2 uses)
 * 3) Script Kiddie Attack: Attempts to hack into a node with a 0.1%[citation needed] chance to succeed (3 uses)

NIGHT Abilities

 * 1) Move Hideout: Protects himself of all arrest attempts (Starts with 1 use, up to 3 with Create Hideout)
 * 2) Wake-up Call: Becomes the Panicked Blabbermouth class (there isn't a wiki page for this class yet)

PASSIVE Abilities

 * 1) Not A Snitch: Cant be converted to AGENT
 * 2) Unsecured Device: AGENT s get intel upon arresting a Script Kiddie. It can be either "X is not this class" or "Y is this class".

Trivia

 * 1) If you get arrested as a Script Kiddie you get a unique message saying that your family is disappointed in you.
 * 2) If you manage to hack a node using the Script Kiddie Attack you will get the Good kid badge