Converted NETSEC/offensive



Converted Improvised Hacker, Spearphisher or Rival Hacker.

Win Condition
The win condition for converted offensive Mole is the same as any other AGENT, get the original operation leader out of play and prevent NETSEC from hacking the target node or eliminate every NETSEC operative from play.

Day Abilities

 * 1) Unskilled Attack - Leaves a connection log on the chosen node, but does not count as hacking.
 * 2) Rollback - reverts a hacked node to its previous state
 * 3) Harden Node - makes target node a lot harder to hack and leaves logs (Two usage)

NIGHT Abilities

 * 1) Midnight Meeting - Occupies and visit player (Infinite usage)
 * 2) Wipe - Removes all connections logs and intel (One usage)

Passive Abilities

 * 1) Topology Knowledge
 * 2) A.S.C (Agent Secure Chanel) An AGENTS only text channel used for coordinating and communicating with other AGENTS