Inside Man

The Inside Man is an average, random employer on the target organization, unsure why NETSEC is targeting his organization, but he joined NETSEC because he wants to get paid more money. (Nickname: IM-ISM)

Win Condition
His winning condition is the same as every NETSEC: hack the target node, or have every AGENT killed.

DAY Abilities

 * 1) Plant Keylogger (Infinite uses, adds one use to Retrieve Keyloggers, only usable if Retrieve Keyloggers doesnt have uses) - 1 Charge
 * 2) Insider Knowledge. (Two uses, tells you the IP of a node with intel)
 * 3) Desperate Measures (Turns the player into an Improvised Hacker)

NIGHT Abilities

 * 1) Follow (Tells the player if the target visited anyone) - 2 charges
 * 2) Retrieve Keylogger (Increases all hack success chances, starts with 0 uses, can only be used if Plant Keylogger was used before)
 * 3) Dumpster Dive (If successful, decreases hacking chance of a random node) - Infinite Charges

PASSIVE Abilities

 * 1) Target Knowledge (If you own a computer connected to the target, you'll be able to see the target)