Runaway Snitch

Runaway Snitch is an AGENT role only available after all other AGENTS have been eliminated. This role typically appears late game and is one of the hardest roles to play.

Win Condition
The win condition for Runaway Snitch is the same as any other AGENT, get the original operation leader out of play and prevent NETSEC from hacking the target node or eliminate every NETSEC operative from play.

Day Abilities

 * 1) Unskilled Attack - Use a well known public exploit to attempt to hack the target. It wont work but it will show connection logs to the machine.

Night Abilities

 * 1) Snitch To Cops -You have enough proof to have regular cops make an arrest. Lets make it count...
 * 2) Disorganized Murder - Try murdering your target. You know it will be messy. (Available from Night 4)

Passive Abilities

 * 1) Topology Knowledge
 * 2) A.S.C (This is useless as all other AGENTS are dead if Runaway Snitch is alive)