Rival Hacker

The Rival Hacker wants to sabotage NETSEC until they fail to hack the target node. He's neutral.

Win Conditions
Do not let NETSEC win and survive.

Day Abilities

 * 1) Hack Target - Try pwning the machine (targets node, leaves log). The more people trying to hack a node, the more likely the capture. He has a moderate chance of succeeding. (Infinite uses)
 * 2) Harden Node - Apply security patches and stop unnecessary services to make the hack harder (Two uses, Three day cooldown).
 * 3) Jam Network - Same as ISP but cannot be detected by "review connection logs".

Night Abilities

 * 1) Move Hideout - Move to a safer hideout, making you safe from arrest, murder, and deal attempts (Three uses, because of passive ability)
 * 2) Wipe - Wipe all content from this node: this includes all connection logs and possible intel (only works on unhacked/rolled backed nodes) Wiretap - See who emails your target Passive Abilities


 * 1) Blackmailed Informer - You have dirt on the Informer that's helping AGENTs, he'll relay intel to you (if Agent Leader asks for it). It will also try to bribe an AGENT Detective...
 * 2) Prepared for Anything - Law enforcement can search you as much as they want: they don't know about your hideouts (Move hideout has an additional two charges)