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Rival Hacker

The Rival Hacker wants to sabotage NETSEC until they fail to hack the target node. He's neutral.


Win Conditions[]

Do not let NETSEC win and survive.

Abilities[]

Day Abilities[]

  1. Hack Target - Try pwning the machine (targets node, leaves log). The more people trying to hack a node, the more likely the capture. He has a moderate chance of succeeding. (Infinite uses)
  2. Harden Node - Apply security patches and stop unnecessary services to make the hack harder (Two uses, Three day cooldown).
  3. Jam Network - Same as ISP but cannot be detected by "review connection logs".

Night Abilities[]

  1. Move Hideout - Move to a safer hideout, making you safe from arrest, murder, and deal attempts (Three uses, because of passive ability)
  2. Wipe - Wipe all content from this node: this includes all connection logs and possible intel (only works on unhacked/rolled backed nodes) Wiretap - See who emails your target Passive Abilities
  1. Blackmailed Informer - You have dirt on the Informer that's helping AGENTs, he'll relay intel to you (if Agent Leader asks for it). It will also try to bribe an AGENT Detective...
  2. Prepared for Anything - Law enforcement can search you as much as they want: they don't know about your hideouts (Move hideout has an additional two charges)
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